In class, we were shown a few IOS games that already exist including, predictably, Angry Birds. We were also shown Cut the Rope among a few others. The simplest ones, it was pointed out, seemed to play on gravity (in Cut the Rope, the object of the game was to drop a piece of candy into a lizards mouth via increasingly difficult methods, for example).
I'm hoping to make my game quite a bit more intricate than this, although it was useful to see examples of existing games. Something we were shown that was of great use to me was a shooting game, whereupon the player plays with a sort of 1st person POV and movement was extremely difficult and, considering I need to make it so that the player can move a character through a world, this was handy information to have. I am going to need to find a way round that.
In terms of the work I have done on my game so far, I have decided that, because the theme of my game is originally based on a book (of my own creation, of course) I want a sort of story based aspect running parallel to the game-play. What I mean by that is, whenever the player collects/wins a mask, the story of the character/creature that he/she wins it from is shown on screen and, perhaps, even narrated.
E.g.
Stitch's Story
Steve was a drunkard who could always be found at his local pub. One night he was involved in a bar-room brawl, had his face slashed and was thrown into the streets and left to die. The Ringmaster (who represents a sort of Davy Jones type character) find him and offers him the choice of staying half alive in his world. Steve agrees and he is taken to the "Big Top". He wakes up in the street and, at first believes that he has merely had a vivid dream. He puts his hand up to his face and finds it slashed open and screams in horror. This attracts the attention of a cat by the name of Vudu. Aptly named, for Vudu is a living voodoo doll and, upon finding Steve, he pulls a needle from his shoulder, pulls a thread from his chest and crudely stitches up Steve's face. Vudu and the newly renamed Stitch have been inseparable ever since.
(Property of Jac Gatfield. No stealing please!)
No comments:
Post a Comment